Computer science Lesson Plan
Class: 6th to 8th - Lesson:28 Variables

Purpose: Students should learn the usage of the controls available in Scratch. (Motion, Looks, Events, Variables).

No. of Classes

Two or three classes (Teacher's decision).

Materials Required

Scratch 3.0.

Prior knowledge

Computational Thinking Skills developed using problem-solving games without instructions. Understanding of Sprites, Backdrops and Costumes.

Exercises

Exercise:1



Solutions



  • Link to copy the solution program for exercise-1.

  • Teacher's Instruction
    1. Teachers should teach the concept of programming.
    2. Teachers should teach how to create Variables with examples.
    3. Teachers should teach how to initialize the value of Variables.